Malary - Sparkling Diamond Pokémon / Scintillating Pearl - 195

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MARXIST is a water / floor Pokémon appeared during the second generation and available in sparkling diamond versions and glittering pearl.

Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links

| National | 195


Singh | -

MARXIST

| | | Quangos


| Newer |


MARXIST


National | 195 Singh | — | | Quangos


| | Newer


| | Genre | Category | Capture rate


Male: 50% Female: 50% | Pokémon Fish | 90 (medium) Size | Weight | Basic happiness 1,4 m | 75,0KG | 70 egg group | hatching | EV given Aquatic 1 Terrestrial | 5120 PAS | 2 PV |


Kind | Male: 50% | Female: 50%


Category Pokémon Fish Capture rate 90 (medium) Cut 1,4 m Weight 75.0 kg Basic happiness 70 egg group | Aquatic 1 | Earthly


hatching 5120 not EV given 2 PV

evolutions | Axolotl | → NV 20 | MARXIST


TALENTS | Absorb Water | Immunizes against the t-type attacks suffered and regenerates 1/4 of PVS max.


Wiring | Cancels the effects of self-destructive capacities. Unconscious | Ignores the changes in other Pokémon statistics when calculating the accuracy and damage to an attack. EVOLUTIONS


Axolotl → Level 20 MARXIST TALENTS ABSORB WATER Immunizes against the t-type attacks suffered and regenerates 1/4 of PVS max. Wiring Cancels the effects of self-destructive capacities. Unconscious Ignores the changes in other Pokémon statistics when calculating the accuracy and damage to an attack.

Statistics

Statistics

Best Team For Each BDSP Starter in Brilliant Diamond & Shining Pearl! Statistics | LEV 50 | NIV 100 PV | 95 |

| 155 – 202 | 300 – 394 ATT | 85 |

| 81 – 150 | 157 – 295 Def | 85 |

| 81 – 150 | 157 – 295 ATT SPE | 65 |

| 63 – 128 | 121 – 251 Defeated | 65 |

| 63 – 128 | 121 – 251 It | 35 |

| 36 – 95 | 67 – 185 Total | 430 The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible. Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.

Weaknesses

Weaknesses and resistances

| | | | | | | | ½ | 1 | 1 | 1 | 0 | 1 | ½ | 1 | 1 | | | | | | | | 1 | 4 | ½ | 1 | ½ | 1 | 1 | 1 | 1

Malaise appearance

Normal | Chromatic


|

marsh location in sparkling diamond and scintillating pearl

Location

Route 212, Grand Marie, Great Underground

List of attacks in Quagmire Sparkling Diamond and Pearl Shimmer

attacks obtained by level

level | Name | Type | Cat. | then. | PRE | pp --- 1 | Gun in O | | | 40 | 100% | 25 No extra effect. 1 | Mimi-Queue | | | — | 100% | 30 Decreases the defense of all adjacent adverse Pokémon of a level. 1 | Rain dance | | | — | — | 5 Triggers the rain climate. 1 | Shooting Mud | | | 55 | 95% | 15 Decreases the speed of the target of a level. 12 | Haze | | | — | — | 30 For 5 rounds, immune the allied team against talents and attacks diminishing statistics. 12 | Condensation Black | | | — | — | 30 Cancels statistical changes all Pokémon on the field. 16 | flexibility | | | 80 | 75% | 20 No extra effect. 23 | Yawning | | | — | — | 10 The target becomes sleepy and falls asleep at the end of the next round. 28 | Hydro queue | | | 90 | 90% | 10 No extra effect. 34 | Groupie | | | 90 | 85% | 10 30% chance to lower the accuracy of the target of a level. 40 | Amnesia | | | — | — | 20 Increases the special defense of two levels. 46 | Toxic | | | — | 90% | 10 Poisons the target severely. 52 | Earthquake | | | 100 | 100% | 10 Can touch targets in a state of underground semi-invulnerability and doubles the damage.

attacks obtained by CT

N° | Name | Type | Cat. | then. | PRE | pp --- 01 | Ultra-fast | | | 150 | 100% | 20 Fails if the launcher undergoes the direct damage to an attack. Priority: -3. 03 | Vibrant | | | 60 | 100% | 20 20% chance to make the target confused. 06 | Toxic | | | — | 90% | 10 Poisons the target severely. 07 | Hail | | | — | — | 10 Triggers the small climate. 13 | Ice Laser | | | 90 | 100% | 10 10% chance to freeze the target. 14 | Blizzard | | | 110 | 70% | 5 10% chance to freeze the target. 100% precision under the hail. 15 | Ultralaser | | | 150 | 90% | 5 The launcher can not make any attack the next round. 17 | Shelter | | | — | — | 10 Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4. 18 | Rain dance | | | — | — | 5 Triggers the rain climate. 20 | Rune Protect | | | — | — | 25 For 5 rounds, immune the combined team against changes in status and confusion. 23 | Iron tail | | | 100 | 75% | 15 30% chance to reduce the defense of the target of a level. 26 | Earthquake | | | 100 | 100% | 10 Can touch targets in a state of underground semi-invulnerability and doubles the damage. 28 | Tunnel | | | 80 | 100% | 10 Enters a state of underground semi-invulnerability during a turn and attack at the next. 31 | BRICKS | | | 75 | 100% | 15 Cancel the protection effects, light wall and aurora sail. 32 | Reflection | | | — | — | 15 Increases the dodger of a level. 36 | Bomb-Beurk | | | 90 | 100% | 10 30% chance of poisoning the target. 37 | Sandstorm | | | — | — | 10 Triggers the climate of sand storm. 39 | Fallow | | | 60 | 95% | 15 Decreases the speed of the target of a level. 42 | Facade | | | 70 | 100% | 20 Double the power of the attack if the launcher is poisoned, burned or paralyzed. 44 | Rest | | | — | — | 10 The launcher regenerates his PV maximum and falls asleep for the next 2 tours. 45 | Attraction | | | — | 100% | 15 The target becomes charmed if it is sex opposite that of the launcher. 46 | Larsen | | | 60 | 100% | 25 If the launcher does not hold an object, flies the object held by the target. 49 | Boiling | | | 80 | 100% | 15 Thaws the target. 30% chance to burn it. 52 | Explore | | | 120 | 70% | 5 10% chance to reduce the special defense of the target of a level. 56 | Tamest | | | ?? | 100% | 10 Launches the object held on the target. The power of the attack varies depending on the object consumed. 58 | Tenacity | | | — | — | 10 Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4. 68 | Gig Impact | | | 150 | 90% | 5 The launcher can not make any attack the next round. 70 | Flash | | | — | 100% | 20 Decreases the accuracy of the target of a level. 71 | ROC blade | | | 100 | 80% | 5

Higher criticism rate than normal. 80 | Upload | | | 75 | 90% | 10 30% chance of speaking the target. 82 | Blab la Dodo | | | — | — | 10 Can only be used assorted. Uses a random attack among the launchers list of attacks. 83 | Pistol | | | 60 | 100% | 20 Decreases the speed of the target of a level. 87 | Bastardize | | | — | 85% | 15 Makes the confused target and increases its attack on two levels. 90 | Cloning | | | — | — | 10 Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher. 95 | Surf | | | 90 | 100% | 15 Can touch targets in a state of submarine semi-invulnerability and doubles the damage. 96 | Strength | | | 80 | 100% | 15 No extra effect. 98 | Burst rock | | | 40 | 100% | 15 50% chance to reduce the defense of the target of a level. 99 | Waterfall | | | 80 | 100% | 15 20% chance of speaking the target.

Useful links

List of water type Pokémon List of soil type Pokémon List of aquatic egg group Pokémon 1 List of earthly egg group Pokémon How to play Market (English form)

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