Alan Wake Remastered Cut All Product Placement

Those who played the original title of Alan Wake in 2010 have probably noticed all product placement. It's hard not to do it: Energizer flashlight, Lincoln cars, etc. The brands like their logo or their products to be made as visible as possible, and the money they spend to do this can give the developers many more resources to play what they want. It is also a great reason why some developers allow their games to become platform exclusives.

So, how is the new Alan Wake able to finish with these budget increases? Two main reasons come to mind: first, since it is no more than a new and untested property, getting funding is probably easier. Second, it is possible that their inclusion makes the game more expensive to produce. Obviously, a company must be approached by (or contact) a game studio for its contents to appear in the game. Since these companies should have been contacted before the revelation would be remedy entertainment (or someone who represents them) to reach out ... and what happens if a company simply says No, we will not pay you to do that? If the Remedy developers needed that these brands be included in order to make a faithful remaster , they should pay a lot of money to put these big brands in their game. The chances that every business says yes again do not do not seem likely, so it's probably easier to simply replace them.

All the interest of a remaste is to create a product that best fits the original vision of a previous project. The placement of product will inevitably be a compromise, but in most cases it translates into a net gain in terms of vision accuracy . With a remill like this, where product placement is no longer necessary but where resources still seem abundant, it will be interesting to see what Remedy Entertainment can produce.

Full Manuscript - In Order - With Character Images - Alan Wake Look too

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