The best legends of Runeterra decks with which you can win: control, onslaught, aggro


Whether you are looking for a board-wiping swarm, a late game build or more, we have a legends of Runeterra deck for you

(Credit: Riot)

The best decks of Legends of Runeterra may not include all champions from the ever-growing roster of League of Legends, but some decks protrude out. There are currently 24 champions in Legends of Runeterra Decks, from which Riot's Moba fans have a lot of familiar archetypes to experiment. Decks consist of 40 cards and each of the six regions of the game houses their own unique champion cards, trailers and spells. There is certainly a wide selection and choosing the cards to be added to your collection can be a bit difficult, especially if you do not know which decks are the strongest.

In order to increase your profit rate, we have put together a list of the best Legends of Runeterma decks that you should use in the queue for competitive games.

Heat control

Gaming style - destroy the cards of your opponent with wiper weather effects. Best for - Remove and damage all enemy units on the board. The weakness - It can be difficult to win later fights if you do not move in Anivia, Tryndamere or Ruining.

Legends of Runeterra control decks are not only incredibly strong, but also very difficult to handle when they get started first. This frosty deck has been preparing an icy storm since the closed beta - actually the best duo of Freljord still dominates the competition. What makes this deck so powerful is the unique resuscitation mechanics of Anivia and Tryndamere, with which you can ward off fatal damage and use spells that violate all units. This makes cards like Avalanche, She Who Hikers and The Ruining especially powerful, especially when it is Horde-based decks or those whose profit condition is based on some key units. To make the thing even better, both Anivia and Trydamere increase as soon as they have fallen in the fight, give you more attack and defense until they are defeated.

The improved form of Anivia provides all enemy units when attacking two additional damage, while Tryndamer's overwhelming capability instead loads the opposing Nexus with excess unit damage. The sheer amount of spells in this deck makes it particularly difficult to counteract, especially if the opposing deck lacks the reactionary removal cards needed to dispel the different weather control effects. You should make sure that always a steady flow of distance spells hit the field. So make sure that you use Wyrding Stones and Catalyst of Aeons to generate the Mana Gemstones needed to work for your most powerful spells. If your opponent is breaking down, you decline the ruination to kill everything on the board and send Anivia and Tryndamere to put the last stroke.

_ Warmother Control deck _

Swimming stunning

Gaming style - sacrifice your own cards to strengthen Elises spider blinds. Best for - swarm the board with hordes of authorized units. The weakness - Tickets for deleting boards can shorten the work of their eight-legged army.

If you like the idea to overpower your opponent with swarms of eight-legged living beings, you can do exactly that with Swims DawnSpiders deck. This deck is not only very easy to play, but also causes great Nexus damage. To release as many spiders as possible, focus on attacking Elise and use your twilight speakers to polish spiders when an ally creature dies. The great at Elise's Spiderlings is that they are completely disposable, which means that they can trade them against cards like Ravenous Butcher, Chronicler of Ruin and Rhasa The Sunderer, while cards like Glimpse Beyond give them the opportunity to pull even more cards if you dispose of an ally.

The synergies and combinations are very reliable in this deck. So there is rarely a scenario in which you can not fill the board with units. Elise is also a two-mana cost card, which means that you can start immediately to create your spider animal army already in round two. Even more crazier, when you access multiple Elise cards, especially if your opponent is unable to reliably block all your bloodthirsty creatures.

_ SWIMS DAWNSPIDER DECK _

Barriere Fiora

Game Style - Candid enemy units in unfavorable duels that you may not win. Best for - Immediate removal of priority goals and cause pressure at the beginning of the game. The weakness - relies heavily on Fiora and keeps her alive.

Fiora has one of the most unique and most powerful victory conditions throughout the game - in fact, she is so strong that she can go on her alone to victory when they manage to get them alive. Once the Demacian Duelant has successfully killed two enemy units, it will receive +1 for your attack and your health and access to a potential goal that gains the game. When Fiora manages to kill and survive four enemies, she will win the game immediately. This may initially seem difficult, but the ability of Fiora as a challenger makes it incredibly easy to destroy several opponents. With the challenger, the Grand Duelist can choose which hostile unit blocks his attack, and Fiora has as many ways to cross the weakest cards of their opponent.

If Fiora is combined with the protective barriers of Shen and shield-based cards such as Ki Guardian, Brightteel Protector, Prismatic Barrier, Spirit's Refuge, and Riposte, your opponent can normally only do very little to pruning Fiora. Just apply a defensive barrier to Fiora if you promote fights, and then use Judgment to cut through all the fighting enemies and immediately win a game.

_ Barrier Fiora Deck _

Aggro reject

Game Style - Wall cards off to quickly rip the units of your opponent. Best for - Generate an early game pace with which you can share large amounts of damage in the late game. The weakness - requires a decent setup and a good sense of the main combinations of the deck.

The juggling of axes and the virgin whirling of the axes seem to the own units, is not intuitive, but Glorious Executioner has always had a preference for the macabre. This Jinx and Draven Deck is about creating speed quickly in the early game and release absurd levels of damage in the late game, which often forces players to fight bloody battles, which you may not win. Draven's Spinning Ax does not just filter out your hand, but also gives an ally an additional damage point for the duration of the round. This gives you an absurd quantity of power during the attacking phase, especially if you have multiple spinning axes that create the chaos on the battlefield.

Of course, the constant dropping will sometimes demand the tribute of your opponent and your own units. Fortunately, with Jinx and augmented experiments, they can easily refill their hand. In this way, you will receive a constant stream of disposable units, with which you can constantly polish your allies and to damage them even more in later rounds. Just get through your cards with Draven's Spinning Axes and watch Jinx shot the units of your enemy and the Nexus with Super Mega Death Rockets.

_ The aggro deck _

Ephemere Rushdown

Game Style - Roose your opponent with hordes of mighty spectral units. Best for - Many disposable cards bring to the board and cause constant damage. The weakness - relies strongly that both Hecarim and Zed remain alive, as your cards benefit from their spooky evil.

This spooky deck is about filling the playing field when attacking with mighty short-lived units. While these units can only hold a round, they can cause large quantities to damage in combination with cards that strengthen their health and damage. For example, Hecarim's improved form gives its spectral allies an additional damage of +2, while cards such as Soul Shepherd +1 / +1 give when a transient unit is summoned. If that's not enough, ZED can also create an attacking living shadow with its exact statistics, which allows you to increase your damage enormously.

The command about an army of undead, who disappear after every fight or at the end of the round, may sound difficult, but magic cards like Haunted Relic, Onslaught of Shadows and Dawn and Dusk ensure that their nightmounting army is never far away from the field . Control over an army of undead does not only have an incredible fun, but is also very powerful if you play aggressive.

_ Ephemere Rushdown Deck _

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